Status
Completed
Duration
10 Days
Team Size
6
Role
Gameplay Programmer
After going through several courses on Udemy, I decided it was time to dive into a Game Jam and create my first project. There’s no better way to learn than by getting hands-on experience.
I gathered my skills, enrolled in the GameDev.tv Game Jam 2024, and joined a team consisting of three Developers, one 3D Artist, one VFX Programmer and one SFX Designer.
The theme of the jam was “Last Stand“.
Togheter, we developed a game were you are the last standing adult Koala, sorrounded by raging wildfires destroying everything around you.
Your objective: save yourself and as many baby Koala as you can.
I learned a lot during this game jam and took every challenge as an opportunity to expand my knowledge and dive deeper into Unreal Engine 5. However, given the time constraints, I had to learn to manage my desire to refine the code in order to meet the deadline.
I mostly worked on the main character’s mechanics and the fire mechanic.
I also managed the Git repository for the team during the project development.
Fire
Here’s a video from the development stage, showcasing the trees catching fire.
Koala
In my work on the Koala character mechanics, I focused on how the Koala interacts with items within the level and the functionality of the water gun.
I developed a structure for creating various interactable items that the Koala can pick up and utilize.